Sunday, March 4, 2007

Resident Evil 4


Category: Game

Tinkering with a successful formula is always a gamble, especially when it's one as celebrated and long-running as Capcom's Resident Evil. In this case, however, the gamble has paid off. By ditching tired and overdone conventions and replacing them with a new theme and a more action-heavy style, Capcom has created a half-familiar, half-original masterpiece of atmosphere and menace.

The game opens with Leon (Brendan Frazier look-alike and secret service agent), traveling to Europe in search of the President's missing daughter. Once there, he's ditched by his escort and left to fend for himself, with only a pistol to hold off the locals, who don't seem to be entirely, well, human.


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While playing a Resident Evil game without zombies is a bit shocking at first, the villagers you face early in the game might as well be undead -- they've got the vacant stare, the shuffling gait, and the burning desire to relieve you of your major organs. They're just not what you might call dead. Yet.

Assisting you in the disposal of these not-zombies is a considerable armory of high-powered weapons. Before long, you'll ditch the pistol in favor of the shotgun, scoped rifle, sub-machine gun, rocket launcher, and numerous other toys, all of which have to be squeezed into your limited inventory space. Most weapons can be upgraded in a variety of ways, and each has its uses.

Losing the undead isn't the only way Resident Evil 4 differs from its predecessors. The often clumsy fixed perspective view is also gone -- now the camera sits behind Leon's shoulder and shows more-or-less what he sees. Pressing in the right shoulder button raises his gun, and you can aim using the analog stick, targeting whatever parts of your attackers' bodies you think best. However, you can't move in aim mode and there's no strafing at all.

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So even with this new view and heavy action bias, Resident Evil 4 is a long way from being a first-person shooter. Despite using the analog stick for movement, it's a distinctly digital process, and has a heavy feel that harks back to the "tank" movement control of the earlier Resident Evil games. But it doesn't feel like a handicap, since aiming is quick and easy and the over-the-shoulder perspective rarely interferes with your shot.

Unlike many other third-person action games, there's no complex list of moves to learn. One context-sensitive button does just about all the actions, be it climbing a ladder, jumping through a window, flipping a switch, or picking up an ammo pack. Some sequences also include Shenmue-style timed button mashing sequences, like hammering the A button to run away from an approaching boulder. And don't set the controller down during cutscenes -- you never know when you might need it.

True to the series' strong graphical history, Resident Evil 4 looks stunning. Some of the environmental effects, like rain or lava, must be seen to be believed, and the character animations in both gameplay and cutscenes is first-rate. Hit an enemy in the leg and he'll stagger or fall to the ground. Pull off a headshot for a delightfully satisfying explosion of gore.

Sound is also near-perfect. Dolby surround sound is ideal for this style of game, and RE4 has some of the meatiest and most satisfying weapon effects. The subtle soundtrack and ambient noises underline the action and suspense without being overbearing -- and the whole package has such a convincing splatter-horror feel that it's easy to forget it's just a game.

And the plot? OK, it's pretty daft, and the dialogue has its share of howlers. But then, it's questionable whether it would be a Resident Evil game without a low-budget translation. We suspect the localization team is well aware of this -- there's an in-joke or two if you've played the earlier games.


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Resident Evil 4's gunplay, while delicious, may not please fans who are more into the "horror" part of "survival horror." While it has creepy moments, it's a long way from Fatal Frame or Silent Hill. Still, zombies jumping out of closets was scary back in 1999, but things have come a long way since then.

Meanwhile, fans should be delighted to see the old "typewriter ribbon" save-system chucked out. Instead, you have unlimited saves at typewriters around the level, and if you die, there are well-spaced restart points to keep the frustration level low.

With somewhere over 20 hours of gameplay, plenty of hidden bonuses and secrets, and a perfectly-tuned dynamic difficulty level that adjusts itself according to your performance, Resident Evil 4 is a fantastic adventure. Few games create such a strong sense of atmosphere and involvement, and fewer still do it with this level of smoothness and attention to detail. This is a must-buy for any Gamecube owner... of appropriate maturity, of course. Don't miss it.


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vista transformation pack 6.0 - final full



Vista Transformation Pack will give to your Windows XP system the new and cool look of Microsoft's future operating system: Windows Vista. The pack changes most of the system icons, skins and toolbars and also adds new enhancements to your desktop such as a dock bar or a different system tray clock. It is free and does a great job of giving machine a look similar to Vista. It does have uninstallation options in case you decide you want to get rid of it, so there really isn’t anything to lose. However, when you install the software it has to overwrite some system files (it modifies things like the boot screen) so Windows will prompt you stating that your system files have been changed. It will ask whether you want to change them back or leave them, so just leave them if you want the system to function properly. Merry Christmas! Now the waiting is over. This release has successfully archived full setup integration support (no more experimental) and add covering on x64 partial support (experimental). Plus, I added many new 3rd-party applications to make your system looks more like Vista such as Styler, Sidebar, Taskbar thumbnail preview, Start orb fix for msstyles, etc. and update many new resources for system files. It’s definitely the best release that I ever made! "Has been updated proper version that fixes Styler’s installation problem and corrects Vista Live Messenger skin’s credit. If you wish to install Styler for Vista toolbar, please re-download again and install the proper version." Changes in Version 6.0: * Added additional Vista related applications: |-thoosje's brand new Vista Sidebar |-VisualTooltip (Taskbar thumbnail view and also have docking mode) |-Styler with Kaye Irene's Vista Perfection X4 Styler Toolbar |-Blaero's Start Orb (fix cutting edge start orb in msstyles) |-Stianu89 and Blue Eyes' Vista Live Messenger RC skin * Added applying Vista setup screen transformation in setup integration * Added browsable System files source for uninstallation so user can restore original system files from setup CD during uninstallation * Added display configuration for the best view of machine's display * Added fixing file's PE checksum after resource patching to keep files more secure * Added Launch & Maintenance Center in transformation destination in case user already have transformed the system * Added missing modifype.exe for Windows XP operating system * Added partially x64 support for Vista visual stuff but not for system files (experimental) * Added option to reserved updated system files after uninstallation or not * Added skipping system file verification patch on setup integration * Added Skipping verification patch on setup file system integration * Added Vista RTM system applications transformation: |-Photo printing wizard|-Photo Printing wizard |-Remote Desktop Connection |-Volume Control |-Windows Task Manager |-System Restore |-Connection Manager |-Windows Update Client |-Media Center * Fixed bugs caused by deleting important files from integration after transformation * Fixed Cited in important files from bugs caused by integration after transformation * Fixed bugs in file-patching engine for uxtheme.dll and resources data * Fixed Missing files during the installation and setup caused by integration * Fixed resources patching failure during setup integration * Fixed Themes uninstallation problem (Themes still exist) * Fixed user picture's frame border disappearance in logon screen * Fixed uxtheme.dll patching system (now I use patched files to avoid possible patching problems) * Removed additional boot screen resources removal * Removed manual transformation and let user decide to modify system files or not instead * Removed un-neccessary system files operations * Removed Unattended transformation and servicces stopping for Norton Antivirus and System Restore (obsolete) * Updated License agreement DIALOG (users must click "I accept" radio button before clicking Next button) * Updated System files transforming method to use PendingFileRenameOperations trick * Updated Updating the transformation to act like never before applying the transformation * Updated Vista RTM boot screen * Updated Vista RTM icons * Updated Vista RTM logon background * Updated Vista RTM screensaver * Updated Vista RTM sounds scheme * Updated Vista RTM system dialogs * Updated Vista RTM wallpapers * Updated Visual styles |-Changed Theme 'structure to be the same with different shellstyles |-changed visual stylees' name to match with Vista RTM |-Fixed CaptionButton maximized in Vertical alignment problem when WindowBlinds theme shellstyle |-Fixed ToolbarBackground sizing mismatched from real Vista style |-Fixed Shellstyle background color mismatch in some areas |-Updated Frame border in Windows Aero visual style |-Updated StartGroupToolBarButton |-Updated TaskBandButton back to default ones |-Updated TaskBandGroup 's backgroun and button

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